Resident Evil: Requiem Review: A Terrifying Return to Survival Horror
Resident Evil: Requiem serves as the first mainline entry since 2021โs Village. Here at Gaming Coven, seeing Capcom bring survival horror back to its roots feels spectacular. Players take on the roles of Grace Ashcroft, a rookie FBI analyst, and Leon S. Kennedy, a veteran counter-bioterrorism operative. Right from the opening minutes, tension locks your hand to the keyboard. Walking through a dark hotel back alley, a sudden bird taking flight made me physically jump. My reaction stemmed entirely from Graceโs intense, knee-jerk flinch. Experiencing her genuine panic signaled right away that Iโd get completely immersed in this nightmare.
Character Growth and Early Impressions
Iโll admit, my initial reaction was slight annoyance. Seeing another female protagonist portrayed as panicky and regretting her life choices felt suspiciously like a tired trope. Women shouldnโt automatically be relegated to the distressed damsel role just because they arenโt as physically imposing as series veterans. Then, the reality of the setting kicked in. We face a catastrophic killer virus actively mutating the population into flesh-eating zombies. Under those circumstances, Iโd probably be terrified too. As the narrative progresses, Grace proves just how incredibly resilient she truly is. Her early vulnerability makes her eventual strength wonderfully rewarding. Discovering her connection as Alyssa Ashcroftโs daughter adds fantastic depth to her motivations. I completely take back my initial hesitations, and Iโm totally on board.
Next-Generation Graphics and Immersion
Visually, the RE Engine delivers an astounding presentation. Breathtaking details, active ray-tracing, and realistic reflections come together to build a suffocatingly beautiful atmosphere. Such attention to graphical fidelity pulls players in completely. Very few other titles manage this level of immersion. Returning to a modern interpretation of Raccoon City feels both nostalgic and profoundly unsettling. The environments thankfully avoid that artificial, overly-designed video game aesthetic. This grounded approach to a horrifying scenario makes you intimately understand the profound fear these characters endure. Walking down those rain-slicked streets or slowly turning a doorknob feels terrifyingly real. When you mix that authentic feeling with something as horrific as Raccoon City Syndrome (RCS), true dread sets in.
Immersive Audio and Survival Mechanics
Audio design plays a monumental role in building suspense. Standing outside an โEmployees Onlyโ door in the opening alleyway, I actually hesitated. Horror movies donโt usually scare me. Hiding behind a pillow just isnโt my style. Yet, throwing on my Razer BlackShark V3 Pro headset changed the experience entirely. Every single raindrop and shaky breath came through perfectly crisp. That unparalleled audio clarity had me on edge for what was to come. Opening that door revealed an oppressive, suffocating darkness. An on-screen prompt told me to โPress Gโ to activate my flashlight. Flicking the beam on didnโt calm my nerves at all.
Survival mechanics demand constant attention throughout the journey. Due to scarce resources, players must carefully count every bullet and green herb. Youโll need keen observation to solve environmental puzzles seamlessly integrated into the map. Grace relies heavily on stealth, crouching under tables to avoid invincible stalker enemies in a nod to classic cat-and-mouse chases. Enemy variety expands significantly compared to previous entries. Classic shambling infected quickly give way to grotesque, mutated bioweapons demanding strategic dismemberment. Encountering these abominations in tight corridors tests your reflexes and inventory limits. The addition of parrying enemy grabs alongside managing your limited capacity brings a satisfying layer of tactical depth.
Pro-Tip for Survivalists
Donโt waste precious ammunition on standard zombies while playing as Grace! Utilize her dodge mechanics and breakable bottles to distract foes, conserving firepower for unavoidable boss encounters inside the hotel.
Narrative Pacing and Emotional Arcs
Grace herself feels genuinely terrified throughout the early chapters. When I first guided her through a dilapidated industrial kitchen and opened the wooden door at the back, her panic felt palpable. Her emotional arc kept me completely hooked. Experiencing the playable flashback of her and her mother at the Wrenwood Hotel elevates the entire narrative. A story improves significantly when players understand the underlying โwhyโ behind a characterโs trauma. Here, the plot explains why Grace is so petrified of this specific location. Sure, lines of dialog help deliver exposition. Witnessing exactly what happened to her mother hits much harder. That visual tragedy takes the storytelling to another level entirely. If you love games centered around deep narrative choices, check out our Life is Strange: Double Exposure review as well.
Moving deeper into the campaign, the ARK lab area offers an excellent shift in momentum. Taking control of Leon provides a much-needed release valve after enduring so much psychological stress. He feels a bit overpowered by this point. Armed with his new hatchet for parrying and heavy ordinance, the veteran easily dispatches crowds. Players finally get to blow off steam with heavy action and upgraded firepower. Pairing the anxious rookie alongside an ass-kicking veteran provides a fantastic dynamic that makes the game highly enjoyable. Sadly, that relationship faltered slightly toward the end. The final quarter abandoned its stellar narrative focus. Developers prioritized pure action instead of keeping the emotional momentum going. Iโd have loved a bit more depth for Leon during this climax. Overall, this minor pacing issue didnโt ruin my enjoyment. If you enjoy deep strategic character progression, check out our list of 15 best RPGs to play in 2026.
[SPOILER WARNING] Click to reveal villain detailsโฆ
Victor Gideonโs pursuit of Grace ties back heavily to Umbrellaโs darkest secrets. Without spoiling the final confrontation, his monstrous transformation forces players to utilize both Graceโs stealth and Leonโs brutal firepower in a chaotic tag-team boss fight. For more tactical battles, check out our Baldurโs Gate 3 review.
Frequently Asked Questions
Who is the new character in Resident Evil: Requiem?
Grace Ashcroft makes her debut as an FBI intelligence analyst. She is the daughter of Alyssa Ashcroft, connecting her directly to the tragic history of the Raccoon City incident.
Does Resident Evil: Requiem play in first-person or third-person?
The game cleverly utilizes both perspectives. Graceโs terrifying stealth sections default to first-person for claustrophobic horror, while Leonโs combat-heavy chapters switch to a third-person view.
Are there classic puzzles in the game?
Yes, environmental riddles and classic inventory management return. Youโll need to balance your limited carrying capacity while searching for unique items to unlock new areas.
Is the game purely survival horror or action?
Requiem splits its campaign between two distinct styles. Graceโs chapters focus on pure survival horror with scarce resources, whereas Leon brings explosive, action-packed combat featuring parries and heavy weapons.
Join the Survivorโs Circle!
Have you braved the horrors of Resident Evil: Requiem yet? Did you prefer Graceโs tense stealth or Leonโs heavy action? Drop your best survival strategies in the comments below!
About the Author: Jess
Jess is a gamer, writer, hobbyist developer, and virtual world business owner. She has built a brand based in gaming and virtual worlds over the past 5 years.
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