I’m officially roped in. Dragon Age: Veilguard is blowing me away with its graphics, story, and lore. It’s the perfect combination of elements that’s making me realize how much I’ve missed out by not playing games like this sooner.
I’m loving every second, so let’s get into it.

Reflections and the Vi’Revas
Bellara, my favorite god-obsessed sidekick, made a pretty good observation: “Reflections distort reality no matter what you do.” Honestly? She’s right. It’s one of those rare moments where she’s not talking about her gods, and I actually agree with her.
Oh, and then we learn about the Vi’Revas. It’s a spot in the Fade where all the Eluvians meet. That sounds ridiculously cool. The lore in this game continues to impress me.
Next up, I need to investigate the Crossroads, which gets an official quest start screen. Okay, that’s a nice touch, but…
Here’s the thing: the game told me it was the Crossroads before the spirit revealed it to my character. That kind of kills the immersion. Wouldn’t it have been more impactful to find out in real time? I get that this is a game mechanic thing, but still—it’s a little jarring when the story is so good otherwise.
The gods, unsurprisingly, have sent minions to breach the Crossroads. This is going to be fun.
But first, I’ve got to kill everything the gods threw at us. One moment, please.
Okay, done. They’re all dead now.
Shit’s Getting Serious
Sirin the Twice-Forged shows up, and yep, he looks like a problem. Big, intimidating, and definitely not here for a friendly chat.
He gave me a tougher fight than the Ogre from earlier, but I survived. Barely. But hey, a win’s a win.
From Sirin’s lifeless carcass, we claim the Champion’s Essence—disgusting name, but hey, it works. And it works perfectly to activate the Eluvian, unlocking the way forward to Treviso.
Treviso awaits. Let’s go!

Shopping Spree and Universal Concepts
Treviso is stunning. The detail in this game continues to blow me away, and honestly, I could just wander around looking at everything for hours.
Found a merchant! And yes, I bought some jewellery—because who doesn’t need a boost to AOE damage?
It’s moments like this where I realize that a lot of gaming concepts are pretty universal. Gearing up, stat boosts, optimizing builds—it’s not so different from Final Fantasy, even if the mechanics feel new.
Teia is a total badass. I already love her energy.
Then there’s Caterina, who feels like a Mafia mommy with all the drama to match. Turns out she lied about her grandson being dead. Bold move, Caterina. Now her family’s losing their shit, especially Illario, who’s furious about being lied to. Honestly? Fair.
The Ossuary: A Magical Masterpiece
The Ossuary might be one of the coolest locations I’ve seen yet. It’s underwater—or rather, it’s magically keeping the water back. The effect is jaw-dropping, like something out of a dream.
Also, there are these little written notes scattered around. Not Codex entries, but personal letters between people in the world. Stuff like that makes everything feel so alive.
And then there’s Lucanis, who shows up with an entrance full of violence. Loved every second of it.

Hidden Treasures and World-Building
I keep hearing about Zara Ranata, and honestly, she sounds pretty fucking evil.
Still not over how much I love the Ossuary. Every corner of it is stunning, and I’m obsessed with it.
I know the whole “hidden chests and lore pieces tucked away” thing might get old eventually, but right now, I’m loving it. It’s forcing me to explore places I wouldn’t normally go, and it’s kind of fun if you’re into digging for every little detail.
But seriously, this Ossuary is just… wow. Such a cool concept and executed perfectly.
Oh, this is good. Some of the demons just turned on the Venatori. That’s the kind of subtle world-building that makes the game feel alive. Props to the writers for putting thought into even the smallest details.
Now these Demonic Experiments? They’re insane. And annoying. STOP. HITTING. ME while I’m trying to kill you! Rude as fuck.
Lucanis’s Blood Vial
We just found Lucanis’s blood vial, and it’s ridiculously huge. Like, seriously, how does someone have that much blood? Is this guy part fountain?
Anyway, I guess I’ll destroy it now.
Next stop: Calivan. And yes, my brain immediately went to “Calivan Klein.” I cracked myself up, but I’ll spare you the details of my internal laugh fest.
There’s an elevator here, which feels conveniently modern. Sure, why not? Let’s add a lift to the fantasy world.
Oh, and now there’s a big shadowy figure. Is that Calivan? Guess I’m about to find out. Fingers crossed it doesn’t immediately try to kill me.

A Boss Fight to Remember
So, Calivan has some serious Emet Selch vibes. If you know, you know. That mix of charm and menace is hitting all the right (or wrong) notes.
And then—it’s fight time.
This boss fight was chef’s kiss. Three phases. This is what I’m used to, and I am living for it. More fights like this, please.
At the end, I got a chest with a rare sword! Was I hyped? Absolutely. Then I found out the sword was for Lucanis. Sigh. Fine, whatever. It’s still cool.
This game keeps surprising me. I thought I might be bored by now, but nope. If anything, I’m even more hooked than I was at the start. The more I play, the better it gets, and I don’t want to stop anytime soon.
Until next time!
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